HW#6
//FAN LAN, HW#6, 9/23/19,
//Reference:https://www.youtube.com/watch?v=IKB1hWWedMk
int cols, rows;
int scl=20;
int w=2000;
int h=1600;
float flying=0;
float[][] terrain;
void setup() {
size(600, 600, P3D);
cols=w/scl;
rows=h/scl;
terrain = new float[cols][rows];
}
void draw() {
flying += 0.01;
float yoff=flying;
for (int y=0; y<rows; y++) {
float xoff=0;
for (int x=0; x<cols; x++) {
terrain[x][y]=map (noise(xoff, yoff), 0, 1, -100, 80);
xoff+=0.1;
}
yoff+=0.1;
}
background(0);
stroke(255);
noFill();
translate(width/2, height/2+50);
rotateX(PI/3);
translate(-w/2, -h/2);
for (int y=0; y<rows-1; y++) {
beginShape(TRIANGLE_STRIP);
for (int x=0; x<cols; x++) {
vertex(x*scl, y*scl, terrain[x][y]);
vertex(x*scl, (y+1)*scl,terrain[x][y+1]);
//rect(x*scl, y*scl, scl, scl);
}
endShape();
}
}
Comments
Post a Comment